top of page
HkKEQdSm_400x400.jpg

3D Modeling - Texturing - Lookdev

Welcome!

I'm Ivan Maturana, a 3D artist with a passion for the creation of digital worlds!

Areas of expertise: 3D modeling, Texturing and Lookdev

 

I have experience in various industries, including video games, collectibles, animated advertising and VFX

My primary focus lies in feature animation and VFX, where I've honed my skills to deliver top- notch work

Experience
image.png

Feature Film

Argylle (2024)

Role: Asset artist (MPC)
I was responsible for modeling and texturing props and environment assets

image_edited.jpg

Feature Film

Atlas (to be announced)

Role: Asset Artist (MPC)
Responsible for modeling and texturing vehicle and props assets

image.png

Videogame

The Signifier (2020)

Role: Character artist
Responsible of modeling all the characters for the game

image.png

Videogame

Omen of sorrow (2018)

Role: Character artist
I was responsible of sculpting characters for based on 2d concept desig

image.png

Tv show

House of the Dragon (2022)

Role: Texturing artist (MPC)
Environment texturing for stepstones beach

image.png

Magazine

Renderout!
March 2022 edition

Article: "Warrior" making of process

image.png

Videogame

Headsnatchers (2019)

Role: Asset artist
Modeling characters and environments.
Lighting and rendering cinematics

About me
profile.jpg

I'm a Chilean artist who has a bachelor's degree in Digital animation and visual effects in Universidad Gabriela Mistral (UGM) in Santiago, Chile.

I was raised as a generalist but rapidly I realized my main target was characters of any kind

I completed the Intermediate Term for Assets for Film in Think Tank Online Center and Kris Costa's Fly on the Wall course for Digital Portraits. Both experiences gave me great resources to grow both technically and artistically

One of the aspects that sets me apart is my chameleon-like ability to adapt to any style. Whether the project demands a cartoony, stylized look or a hyper-realistic finish.Though my focus lies on characters I can also play around with environments and hard surface assets. No matter what kind of asset  you need, I can make it!

 

image.png

Autodesk Maya

zbrush_icon-icons_edited.png

Zbrush

image.png

Mari

image.png

Substance Painter

image.png

Marvelous Designer

image.png

Arnold render

image.png

Vray render

image.png

Renderman Render

Thank you!

bottom of page