Welcome!
I'm Ivan Maturana, a 3D artist with a passion for the creation of digital worlds!
Areas of expertise: 3D modeling, Texturing and Lookdev
I have experience in various industries, including video games, collectibles, animated advertising and VFX
My primary focus lies in feature animation and VFX, where I've honed my skills to deliver top- notch work
Experience
Feature Film
Argylle (2024)
Role: Asset artist (MPC)
I was responsible for modeling and texturing props and environment assets
Feature Film
Atlas (2024)
Role: Asset Artist (MPC)
Responsible for modeling and texturing vehicle and props assets
Videogame
The Signifier (2020)
Role: Character artist
Responsible of modeling all the characters for the game
Videogame
Omen of sorrow (2018)
Role: Character artist
I was responsible of sculpting characters for based on 2d concept desig
Tv show
House of the Dragon (2022)
Role: Texturing artist (MPC)
Environment texturing for stepstones beach
Magazine
Renderout!
March 2022 edition
Article: "Warrior" making of process
Videogame
Headsnatchers (2019)
Role: Asset artist
Modeling characters and environments.
Lighting and rendering cinematics
About me
I'm a Chilean artist who has a bachelor's degree in Digital animation and visual effects in Universidad Gabriela Mistral (UGM) in Santiago, Chile.
I was raised as a generalist but rapidly I realized my main target was characters of any kind
I completed the Intermediate Term for Assets for Film in Think Tank Online Center and Kris Costa's Fly on the Wall course for Digital Portraits. Both experiences gave me great resources to grow both technically and artistically
One of the aspects that sets me apart is my chameleon-like ability to adapt to any style. Whether the project demands a cartoony, stylized look or a hyper-realistic finish.Though my focus lies on characters I can also play around with environments and hard surface assets. No matter what kind of asset you need, I can make it!